Blogs

Baking a Normal Map in Blender

9/20/2022

Baking a normal map in Blender requires multiple steps and correct configuration. What are those again?


Lerping between two angles

9/15/2021

Lerping between two yaw angles is a problem that’s harder to solve than it appears at first. At least, that’s my experience with trying to deal with it. I’ve solved it twice now, for slightly different end-goals.


Importing an animation into Unreal Engine

6/20/2021

Having rigged up our elevator doors, here's how to set it up in UE4 as a blueprint and control it.


Rigging up elevator or sliding doors with an armature (bones)

6/5/2021

How do you rig elevator doors in Blender? I wanted to use an armature instead of shape keys. Here's how that's done.


Design, Test and Code like it’s heaven on Earth - Part 21

11/20/2019

We write unit-test after we write code :O And then we refactor and wrap up the authorization of my pages.


Design, Test and Code like it’s heaven on Earth - Part 20

11/13/2019

We authorize against Google through Blazor and JS interop and discuss the differences in Authentication and Authorization.


Design, Test and Code like it’s heaven on Earth - Part 19

11/5/2019

We continue to discuss single responsibility for models, and get introduced to dev testing. We also see how we change code by changing unit tests.


Design, Test and Develop like it's heaven on Earth - Part 18

10/30/2019

We look at developing bottom-up, move to in-memory EF Core for testing, and how Single Responsibility even applies to models and entities, not just code!


Design, Test and Develop like it's heaven on Earth - Part 17

10/24/2019

We start working on listing blogs, look at top-down vs bottom-up and discuss the problem of productivity tools.


Design, Test and Develop like it's heaven on Earth - Part 16

10/11/2019

We wire up the entire stack through service registrations.