Baking a normal map in Blender requires multiple steps and correct configuration. What are those again?
Lerping between two yaw angles is a problem that’s harder to solve than it appears at first. At least, that’s my experience with trying to deal with it. I’ve solved it twice now, for slightly different end-goals.
Having rigged up our elevator doors, here's how to set it up in UE4 as a blueprint and control it.
How do you rig elevator doors in Blender? I wanted to use an armature instead of shape keys. Here's how that's done.
We write unit-test after we write code :O And then we refactor and wrap up the authorization of my pages.
We authorize against Google through Blazor and JS interop and discuss the differences in Authentication and Authorization.
We continue to discuss single responsibility for models, and get introduced to dev testing. We also see how we change code by changing unit tests.
We look at developing bottom-up, move to in-memory EF Core for testing, and how Single Responsibility even applies to models and entities, not just code!
We start working on listing blogs, look at top-down vs bottom-up and discuss the problem of productivity tools.
We wire up the entire stack through service registrations.