Welcome to helloserve
helloserve Productions is a freelance and contracting endeavor specialising in .NET program development, Unreal Engine, Unity and general game and graphics development, and 3D content design and modeling.
Lerping between two angles
Importing an animation into Unreal Engine
- This blog post was made using Blender 2.83.3 and Unreal Engine 4.26.2
If you haven’t read it, check out part 1 for what we’re importing today.
Now that we have our sliding door animation sorted, we need to bring it into the game engine to make use of it. In Blender, the hierarchy currently shows the armature as the main node of this mechanism, and the two door geom...
Rigging up elevator or sliding doors with an armature (bones)
- This blog post was made using Blender 2.83.3
- Top Tip: In general [Alt+...] menus in Blender are "negative" or "remove" menus, and [Ctrl+...] menus are "additive or "create" menus.
I’m building an elevator, and I want to make the doors open and close on player interaction. You can code it, or you can animate it. I wanted to animate it.