This is something I’ve watched videos about so many times, and every time I have to rewatch a video in order to get it right, and then I still struggle every time. So I decided to write it up for myself.
- This blog post was made using Blender 2.83.3 and Unreal Engine 4.26.2
If you haven’t read it, check out part 1 for what we’re importing today.
Now that we have our sliding door animation sorted, we need to bring it into the game engine to make use of it. In Blender, the hierarchy currently shows the armature as the main node of this mechanism, and the two door geom...
- This blog post was made using Blender 2.83.3
- Top Tip: In general [Alt+...] menus in Blender are "negative" or "remove" menus, and [Ctrl+...] menus are "additive or "create" menus.
I’m building an elevator, and I want to make the doors open and close on player interaction. You can code it, or you can animate it. I wanted to animate it.